In Gaming, Galloway explains how for over the past 20 years video games have been central to mass culture. His main goal being an attempt to analyze the ‘aesthetic and political impact of video games as a formal medium’. In the article, he describes POV (point-of-view) which is basically showing what a person would see, providing their perspective. This provides a somewhat realistic representation of reality in films. When reading Gaming I found myself questioning: how powerful are video games in influencing certain actions?… is it true that video games have the ability to brainwash individuals into acting in certain ways? Should violent games be held responsible when a kid is involved in an act of violence and rage?
it seems that not often do people hold themselves responsible for the actions they take, or the choices they make. Galloway provides the reader with insight into the different qualities of film and video that stimulate a sense of reality. He explains how video games are designed to provide the subject with an acurate, real life experience.But when video games are designed to make the player feel like the game is real, should the companies be condoned for violent acts which occur in society that mimic their games?
In response, I think it is ridiculous to say that a video game company should be held accountable for violent acts that mimic their games. it is such a far fetched claim to say that kids act the way they do based upon the video games they play. Well, if that is true, they why are they allowed to play the games in the first place?
Its crazy that people in society continue to blame everybody but themselves when things don’t go as they wish, or when something bad happens. I was thinking of examples of the different ways people don’t assume responsibility for their actions and listed them below.
example 1) often after a night of drinking which resulted in a few bad decisions, and no motivation to be active -the common phrase is “oh it was the alcohol, I was too drunk to know” (blame the alcohol for ones behavior while under the influence)
example 2) how about blaming fast food restaurants for America’s obesity problem… hello?!?! Do you not have a choice when you go through those doors? And I can’t stand it when people claim they didn’t know that greasy deep-fried food was bad for you… It’s these kind of people that make American’s look like complete idiots
So my point is that we cannot hold video games responsible for acts of violence. it is our responsibility to monitor the amount of participation in the video games and regulate at what age kids start playing games.

